Having to constantly switch weapons and wait for it to rise up to see with ease which one you have selected is horrible UX. Yes this doesn't avoid the bugs but the apc spawn bug seems fixable (even if it might be something hacky like spawning on an apc spawns you in the main base instead and then teleports you into the apc). MechWarrior: Living Legends is a combined arms game. Without personal attacks, we should be able to work something out that is acceptable to everyone. Hey, if you are unwilling to back up your claims and refuse to even read what experts on the topic have to say, that's on you. Less damage than that. We can keep a selection of switchable primary weapons. Battle Armor are extreme high risk, high reward units. Seeing as people are still getting discouraged from playing as BA due to bugs and broken behavior, I want to repeat my proposal from waaaay back in the old forum. The Longinus Battle Armor was developed in 3058 by the Free Worlds League to attempt to duplicate the functionality of the Elemental. Frankly, even then it would be a nerf, because I wouldn't have the freedom to use SSRMs for mind games, communication (yes), or BA duels. There's no reward to getting close to enemies because you have no grenades. It's a dance of distance and height, gravity and bursts of acceleration. If you don't want to read a very nice post I made for you, HAARP, let me summarize rudely: from your posts, it is obvious you are garbage at playing BA because you don't understand how they play. Nobody, I was talking about one hard-mounted bearac and one other primary vs the current 2 primary weapons. Also early game lams are rare but they get more common the longer the game progresses when you actually need that damage. Check out my twitch channel! Jump to: navigation. Don't say "just ride a light mech into battle!" The primary weapon is interchangeable, offering two slots, but cannot be taken into a cockpit. Well as exciting as BA duels can be (when you have a variety of weapons, not when both sides are just shooting each other with BACs), killing BA does almost nothing to help your team win. They're annoying because they often win by attrition. And that's awful. this. Goldymires 214 views. Shadowcat Jump Jets Jump Jets, often abbreviated to "JJ", enable a Mech or Battle Armor to become airborne briefly. Then that was a miscommunication due to bad wording of the first post. I can see this alleviating some of the same bugs, while keeping the grenades in game, as some players have grown them to the heart? So when I played MWLL, I wasn't drawn in by how accurate to canon it was. They are the source of bugs that involve switching weapons and grenade types. They've shaken a mite, but that's not enough to make him miss so you completely lay off the JJs while you fire another missile to distract him. Wandering Samurai tried and failed, and none of us managed to do it either. No more annoying switching around of weapons." ATM Mad Dog Build - Mechwarrior Online The Daily Dose #386 - Duration: 17:28. Weapon Selection: Small Pulse Laser, Small Laser, Micro Heavy Laser, Light Machine Gun, Medium Machine Gun, I don't mind if he has higher chances to escape from the fight. You are again in your asf with the super aa gun and some extra weapons, you spot a heavily damaged mech. DeimosEvotec having the c8 damage potential being shot down by lams. We can set up a little competition if you want. Now what are the cases where a pilot is fighting ba? The game isn't completely realistic, but it was realistic enough. Also what about inferno and narc grenades? This way AMS becomes a valuable asset against BA, but does not prevent daring close-range attacks and ambushes. Reducing it's damage output is fine by me. The Demolisher is an Inner Sphere main battle tank. The radar mode can be toggled by pressing the [R] key. A top ASF player should be as effective as a top mech player should be as effective as a top BA player. From MechWarrior: Living Legends Wiki. Your weapons aren't just sources of damage and they certainly aren't annoyances to manage, they're tools and lifelines! Hence my less friendly response. I on the other hand have no idea why I let myself get roped into a personal slugging match in an open forum, but there we have it. It was a marvel of Clan engineering that allowed a small group of operators to take down large 'Mechs and survive the encounter. Rule the streets as a tank commander, or pound the enemy with field guns and cruise missiles. ... - Battle Armor now have a hardmounted Machine Gun which can be fired by pressing Mouse 2 (old grenade throwing button). HAARP and to a lesser extent Fire Hound's proposal would drastically cut the strength of each Battle Armor, to the point where it is approaching canon-accurate. We can keep a selection of switchable primary weapons. History . Without an mHC, your DPS drops by 1/2. You notice how stupid this sound with vehicles instead of ba? The lack of SRMs and primary weapon is not a large disadvantage? The attempt is to balance Battle Armor, giving ejecting pilots a small fighting chance while making dedicated ones more powerful. https://clanjadewolf.net/mwll/ It is totally FREE! There's no need to redesign any core mechanics; it was fun and balanced when it was working properly. The Hauberk is a battle armor that was designed by some of the members of the New Avalon Cavaliers at the New Avalon Institute of Science.They wanted to take the basic idea of the Undine and make it more broadly useful. I mean who doesn't want to use the Atlas' famed battle fists to punch things or hack into another battlemech with a Hatchetman or actually use a Centurion's shield arm to protect themselves. In addition to this equipment, Battle Armor are able to sprint using the (by default) Left Shift key, similar to a Battlemech equipped with MASC, except that you cannot fire while sprinting. Battle Armor are equipped in three default features: In low gravity environments, BA are able to change their thrust vector by aiming up and down, and roll left or right (X and C keys by default). RDL_Vitos. Makes AMS have an useful function against BA too. [rant deleted] The short fuse of the Inferno Charge and its large blast radius make it particularly deadly to... well, yourself, so you reverse jets immediately to hop over his soon-to-be-incoming SRMs with the fuel you had reserved. The second you started questioning my experience in favor of arguing about the actual matter, you invalidated your own opinion. or if we had a team based onelife gamemode that allows rebuying which we don't have. I'm not that great in the air and I am garbage with assault mechs. ... welcome back, if you are new, welcome to the most special battle tech game yet. Otherwise, I can assume your behavior will continue as it has up until now, so it is likely that posting in this topic will do no more good. DeimosEvotec I would want to at least try to fix the grenade bugs before just removing them outright. As I said, I'm not proposing a single primary weapon. It is very often a sublime experience; it's distilled adrenaline laced into a chocolate drumstick. In a ba vs pilot (or ba) fight srm are not that important. I've updated the first post slightly, hopefully making things clearer. Simply saying "we'll take away these tools and increase these numbers" isn't a design strategy that can lead to a viable or fun BA. ... As I said I'm willing to test it but I'm still skeptical. New MechWarrior: Living Legends Forum ... Battle Armor revision. And wasn't the reasoning behind not touching BA always that any work that went into them now would be washed away with the BA patch which would completely rework BA anyway? I'd totally be down for the default pilot weapon to be weaker. As can be seen, the classic Elemental has four different weapon systems. Currently C8 requires you to be at very close range already. It offers a first-person experience of piloting mechs, tanks, hovercraft, VTOLs, aerospace fighters, and even battle armor. This would be a simple and easy-to-implement interim solution paving the way for future BA upgrades. haarp Less damage than that But the pilot should not have equal odds to win a fight against a ba. With only a single anti-mech weapon and 4 missiles, I can tell you that my effectiveness would be cut by at least 80% - that is, I'd be about 1/5 as strong as I was when BA worked properly. While you get into weapon range it spots you and out of the mech pops an asf with a super aa weapon. But it already exists. And BA is the most frustrating to get good with, perhaps aside from ASF. I, the research team used the Blakist Tornado PAL as the basis for the new suit while seeking to overcome some of its defects. No, it didn't. Uh oh, a bunch of mechs are incoming to the center base! Go ahead. As a single Battle Armor actually represents Five Battle Armor from the Battletech board game, their weapon firepower has been significantly boosted. Development of the suit began in July 3053 as soon as the Raiden reached its prototype stage and its designers began working on a suit which would carry more weapons and armor. Therefore you are slamming a proposition that would improve a BA's strength by 80%, which is not trying to justify anything at all whatsoever through canon. BAs are the weakest assets in the game, so you have to win be using everything at your disposal as tools, first and foremost. You have perhaps 2 seconds to close the distance with him. But if you don't want to buff the damage of the srm too much I would argue that four shots just isn't enough. In the same vein are the situations of the pilot ejected and got intercepted by a ba on the way to a buy zone or he ejected because his assets is unfit for fighting ba (no good anit ba weapons or close to death). Trust me, I can relate; it always ticks me off when I see Star Wars games where 3 or so Nebulon-Bs can take on Imperial Star Destroyers. If that makes it sound like JJ fuel is the be-all-end all of buff stats, it's not. The General Motors Corporation invented the first self-sustaining fusion reactor in 2020.The corporation patented the device in the summer of 2021 and constructed five commercial plants by the end of the year.. General Motors was the largest producer of civilian and military vehicles in the Inner Sphere as well as being the largest single contractor for the AFFS. The Kanazuchi (Japanese: "hammer") is a Draconis Combine battle armor design, one of the heaviest to come from that realm. Also you steal candy from little kids. Even the noobiest of noobs can end your life in a single hit, and with only one or two of their weapons. Game clips of some kills with different mechs. It. And I mean that in the most insulting way possible. I would like to go back to arguing about battle armor. You laugh maniacally when a well-timed mpPPC blast shoves you straight down onto an enemy's torso (not their cockpit because they can magically kill you as long as their cursor is over you), and you start to pull out your mHL (remember kids, attacking someone you've landed on with an mpPPC/SSRMs/grenades/flamers will just kill you). Battle Armor (abbreviated BA) is a powered armor that the player spawns in. Unlike mechs, who can fire all of their weapons simultaneously, BA can only fire one weapon at a time. m1 primary fire, m2 grenades throw, m3 srm fire, mw-up cycles between the two primaries and mw-down cycles through the grenades. Makes AMS have an useful function against BA too. As can be seen, the classic Elemental has four different weapon systems. Having 2 primary weapons is more important than having a bearac. It might feel pretty cool to make a BA squad and zoom around the battlefield with your friends, getting the jump on enemies... but the rest of your team will be less-than-happy at effectively being down the equivalent of 2-4 players. For the Inner Sphere it is the Longinus, and for the Clan it is the Elemental. DeimosEvotec The other thing that I we certainly dislike is the change from two primary weapons to one primary weapon and one hardmounted bearac. And after running/jetting across the battlefield for 4-8 minutes, you fire your SSRMs 4 times and have to make the trip back. Try it. On each of my lives, I probably connect with between 10 and 60 missiles. Sure if you get right under their feet you are harder to hit, but you're more likely to get killed by probably-buggy legs. Mouse3 fires the SRMs (same limitation as for MG). DeimosEvotec The other thing that I we certainly dislike is the change from two primary weapons to one primary weapon and one hardmounted bearac. At the same time, the most annoying bugs, related to grenades, will be entirely avoided. Post news RSS MechWarrior: Living Legends - Updates 0.11.0, 0.11.1, and 0.11.2 - Battle of Tukayyid! Battle armor can do a fair amount of damage and even if they do nothing but get a few shots off and die they can respawn with at any base with a full loadout. Without grenades and with only 1 anti-mech weapon and just 4 missiles, they sure as heck are NOT good at that. Though slower, his SRMs look pretty scare this close to his feet, now that you are on the ground. I would give them smoke grenades and a machine gun that doesn't deal as much damage against ba but shakes their aim instead. I don't think having super ba srm is good for game-play, instant killing light mechs in the back from 300m doesn't sound fun also having the c8 damage potential being shot down by lams also doesn't feel right. So you throw an Inferno Charge at him. From your posts, it is obvious you have yet to understand what is even proposed, jump to conclusions based on ignorance, then have the gall to question my skills. DeimosEvotec instant killing light mechs in the back from 300m. haarp The fact that BA currently eject with an entire Arnie loadout capable of leveling entire mechs is better? I was sitting on a teammate's mech, and jumped off right as it exploded. After many months of tireless work, we're pleased to announce a massive new content update! We can keep a selection of switchable primary weapons. Dominate the skies in fusion-powered aerospace fighters and nimble VTOL attackers. You laugh maniacally as you casually shut down a mech's night vision on Monument Valley (Night). Beyond that, it needs more viable loadouts to choose from, as there are only two (mpPPC and mHL OR mpPPC and AC2) unless you want to tag exclusively (and even that is very rarely actually useful for reasons I could explain if you cared). Unless they do Arrow IV damage, it's not enough. And they don't stick to torsos half the time, on top of being the victim of lag. And when someone manages to HGauss you in the face when you through you were perfectly safe/mobile, you laugh with them and type "great shot" when you respawn. You might chime in and say that I'd also have a Light M.Gun, so I'd be able to take out other BA. Mousewheel switches between primary weapons. Originally, development was done on the Doom 3 engine, with the team switching to CryEngine 2 after the release of Crysis. The other thing that I we certainly dislike is the change from two primary weapons to one primary weapon and one hardmounted bearac. Welcome, Living Legends! A single full blast from a medium laser can end them, but they are also the single most agile asset in the game, allowing them to weave between an enemy's feet, hide in urban areas, and even hitch rides on allies - and enemies. For the controls I don't really see the big problem, the defaults aren't that great imo because the next/previous weapon cycles are used on the mouse wheel. That is what makes the asset type fun. , search. Want another one? I played MW on the SNES and MWII on PC, but when good MW games were coming out I was picking up good LucasArts games, and I wasn't into tabletop when I was a kid. The canon Elemental only has one shot of SRM2, whereas the MWLL Elemental mounts two. The Uziel in Living Legends has its armored torso panels fall off when the armor is destroyed. If you have a bearac in a ba fight you don't need another primary, tho the mPPC would be useful just for the utility. I mean who doesn't want to use the Atlas' famed battle fists to punch things or hack into another battlemech with a Hatchetman or actually use a Centurion's shield arm to protect themselves. If you choose an mpPPC, you'll be able to move around the battlefield effectively and dodge enemy fire, but you won't deal enough damage to anything to be worth playing. So the 4 super srm will have roughly equal or less damage than 4 c8 which is a big overall reduction in potential damage but a big increase in the range which that potential damage can be dealt. Inferno and NARC missiles may be an option aswell. Every pilot having a top tier anti ba weapon is one of the most annoying things for me in the current ba balance. It wouldn't. Much like the 0.8 update series cycle gave Aerospace Fighters tighter integration with ground gameplay (while curbing abusive tactics and loadouts), the 0.10 series will make Battle Armor a fully realized pillar of MWLL’s combined-arms gameplay. A single scout mech can turn the tide of battle, keeping artillery supplied with live information, distracting and antagonizing dangerous enemies, and hammering lightly armored enemy mechs. Dedicated ba don't need a hard-mounted bearac, the anti vehicle weapons might be harder to use against ba but they do the job just fine. The pilot can buy something to fight the ba if he does it's a ba vs ba fight which is fine. Having to constantly switch weapons and wait for it to rise up to see with ease which one you have selected is horrible UX. You feather your jump jets to put you just underneath your cover and pull out your mpPPC. Though they were unable to match the original Clan -tech machine, the Longinus came the closest of any Inner Sphere attempt at the time, thanks in part to the help of the Word of Blake. So when someone who's been pivotal to the revival of MWLL says "well it's broken because people broke it with successive patches, so instead of fixing it, let's scrap all that and replace it with a simplified, inferior experience," it's a pretty sad day for me. And besides, BA are better off acting stealthy. In that case my argument changes into it shouldn't be a bearac but something weaker, as I said before the bearac in its current form is a 600m anti ba deathray. I will have to test it out sometime. Description . Battle Armor have never been a satisfactory element of Living Legends’ combat ecosystem. So get closer. deimos and knighcrawler in charge of reading comprehension. ! How much of a damage buff do you think you can give BA SSRMs to make up for losing infinite refills? You time your SSRM and mpPPC attacks very carefully to make the screenshake you deal more effective. When those C8 charges go off, you'll have put a huge amount of hurt onto your first target. I can see how you earned your old forum reputation. haarp This is up to a balancing pass. MechWarrior: Living Legends - Featured Community Vid: City Fighting. Knightcrawler I'm sorry to say that this is a bit tl;dr for me. I do agree that the BA Mgun should be less powerful than the Bear AC. Your jump jets have only recovered a little bit of juice. Severed limbs are actually capable of crushing unlucky/oblivious Battle Armor players in Living legends. haarp Who the hell said anything about having a hard-mounted single primary weapon? Scrap em for all I care, or allow special SRM ammo. This is to compensate the lack of grenades. The fight can end before both touch the ground again and if it doesn't they'll try to land in cover. 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